Cyberdark Cannon
DARK 3

Cyberdark Cannon

  • Archetype:
  • Cyberdark

  • ATK:
  • 1600

  • DEF:
  • 800

  • View:
  • 4721




If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 52

Cyberdark Cannon — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52.45 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Utility

Why it scores here

Cyberdark Cannon reliably turns a discard from hand into a Cyberdark Machine search, and it draws a card when it is sent to the GY while equipped. Those are cheap, single-card conversions, and the card is in 400 of 400 sampled decks. The score stays mid-range because none of its 4 recorded combo boards tags it as a starter, searched, or material piece, and it has no opponent interaction. Its 1600 ATK earns nothing, and the 400/400 inclusion and 100% partner co-occurrence confirm accessibility, not strength.

Axis scores

Axis Score Evidence
Accessibility 55 Its hand effect (discard it to search a Cyberdark Machine) keeps it live, and 400/400 decks run it at an average of 1.34 copies, but no combo records it as a starter or searched piece (verified text, observed deck stats).
Combo & Conversion 60 It appears in 4 of 4 combos, whose boards show power index 100 with 2-3 boss monsters, but all four are Cyber Dragon lines and none tags its role (observed, small sample).
Resource Economy 62 Discard-to-search is card-neutral, and the GY draw adds +1 only when the card is equipped and sent to the GY; the damage-step mill is self-fuel rather than advantage (verified text, inferred value).
Effect & Interaction 5 It has no negation, removal, or hand-trap effect of its own, so opponent interaction is effectively zero (verified text).
Material Utility 35 Level 3 DARK Dragon is a usable body, but the text is equip-based and no combo records it as material (verified text, observed zero material use; inferred value).
Resilience & Flexibility 45 The search works from hand, but the draw needs it equipped to a monster, and a guide notes the line dies to one handtrap (verified text, speculation-free guide snippet).
Deck-Building Efficiency 60 Average 1.34 copies with a maximum of 3 keeps slot cost low, and a guide calls it cheap via Structure Decks, but one guide says the line locks Machine (observed deck stats, guide snippet).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 52, Deck ≈ 52.45, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Cyberdark Machine monster from the Deck by discarding itself from hand
  • Draws a card when sent to the GY while equipped to a monster
  • Runs in all 400 sampled decks at an average of 1.34 copies, with 100% co-occurrence with Cyberdark Claw and Cyberdark Realm

Weaknesses

  • Each effect is once per turn, and the GY draw needs it equipped to a monster first
  • No recorded combo role: 0 of 4 boards show it as starter, searched, or material
  • No opponent interaction; the guide sources call the Cyberdark home weak

Counters / choke points

  • A single handtrap or negate ends the line, per guide 1254's Cyber Dragon comment

Best use

Searcher and resource support inside the Cyberdark line. Decks: Cyberdark, Cyber Dragon.

Evidence & gaps

  • Verified: Hand discard searches a Machine Cyberdark monster from Deck (card text); GY-while-equipped draw and once-per-turn wording (card text); Included in 400/400 sampled decks, 100% co-occurrence with Cyberdark Claw and Cyberdark Realm
  • Observed: Appears in 4/4 recorded combos, all Cyber Dragon lines, with 0 role tags; Average 1.34 copies per deck, 92.2% of decks in gameplay type 7
  • Inferred: The hand-discard search is a real searcher route; the GY draw requires equip plus GY, so its value is conditional; Score is held mid-range by the lack of combo role evidence rather than by any text weakness
  • Data gaps: No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion is inferred from the 400-deck sample only Only 4 combos, all Cyber Dragon family, and every combo role field is empty evidence.card.type reads 'Effect Monster' while the text is equip-based; the text was used as the source of truth Guide evidence is two short snippets and their opinions on the deck are dated











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