DARK
3Cyberdark Cannon
Archetype:
Cyberdark
ATK:
1600
DEF:
800
View:
4721
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
Cyberdark Cannon — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52.45 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Cyberdark Cannon reliably turns a discard from hand into a Cyberdark Machine search, and it draws a card when it is sent to the GY while equipped. Those are cheap, single-card conversions, and the card is in 400 of 400 sampled decks. The score stays mid-range because none of its 4 recorded combo boards tags it as a starter, searched, or material piece, and it has no opponent interaction. Its 1600 ATK earns nothing, and the 400/400 inclusion and 100% partner co-occurrence confirm accessibility, not strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Its hand effect (discard it to search a Cyberdark Machine) keeps it live, and 400/400 decks run it at an average of 1.34 copies, but no combo records it as a starter or searched piece (verified text, observed deck stats). |
| Combo & Conversion | 60 | It appears in 4 of 4 combos, whose boards show power index 100 with 2-3 boss monsters, but all four are Cyber Dragon lines and none tags its role (observed, small sample). |
| Resource Economy | 62 | Discard-to-search is card-neutral, and the GY draw adds +1 only when the card is equipped and sent to the GY; the damage-step mill is self-fuel rather than advantage (verified text, inferred value). |
| Effect & Interaction | 5 | It has no negation, removal, or hand-trap effect of its own, so opponent interaction is effectively zero (verified text). |
| Material Utility | 35 | Level 3 DARK Dragon is a usable body, but the text is equip-based and no combo records it as material (verified text, observed zero material use; inferred value). |
| Resilience & Flexibility | 45 | The search works from hand, but the draw needs it equipped to a monster, and a guide notes the line dies to one handtrap (verified text, speculation-free guide snippet). |
| Deck-Building Efficiency | 60 | Average 1.34 copies with a maximum of 3 keeps slot cost low, and a guide calls it cheap via Structure Decks, but one guide says the line locks Machine (observed deck stats, guide snippet). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 52, Deck ≈ 52.45, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a Cyberdark Machine monster from the Deck by discarding itself from hand
- Draws a card when sent to the GY while equipped to a monster
- Runs in all 400 sampled decks at an average of 1.34 copies, with 100% co-occurrence with Cyberdark Claw and Cyberdark Realm
Weaknesses
- Each effect is once per turn, and the GY draw needs it equipped to a monster first
- No recorded combo role: 0 of 4 boards show it as starter, searched, or material
- No opponent interaction; the guide sources call the Cyberdark home weak
Counters / choke points
- A single handtrap or negate ends the line, per guide 1254's Cyber Dragon comment
Best use
Searcher and resource support inside the Cyberdark line. Decks: Cyberdark, Cyber Dragon.
Evidence & gaps
- Verified: Hand discard searches a Machine Cyberdark monster from Deck (card text); GY-while-equipped draw and once-per-turn wording (card text); Included in 400/400 sampled decks, 100% co-occurrence with Cyberdark Claw and Cyberdark Realm
- Observed: Appears in 4/4 recorded combos, all Cyber Dragon lines, with 0 role tags; Average 1.34 copies per deck, 92.2% of decks in gameplay type 7
- Inferred: The hand-discard search is a real searcher route; the GY draw requires equip plus GY, so its value is conditional; Score is held mid-range by the lack of combo role evidence rather than by any text weakness
- Data gaps: No banlist token: assumed 3 copies (unlimited) No usage statistics (StatisticsCard): archetype inclusion is inferred from the 400-deck sample only Only 4 combos, all Cyber Dragon family, and every combo role field is empty evidence.card.type reads 'Effect Monster' while the text is equip-based; the text was used as the source of truth Guide evidence is two short snippets and their opinions on the deck are dated






